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Producer Class Needs Rework

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Post time 2020-3-30 20:05:22 | Show all posts |Read mode
I really enjoy this server, it doesn't feel as pay to win as the igg one and it feels like everyone is more even siince level caps are increasing little by little. However I always enjoyed being a producer so I made a producer main in this server but it feels the same as igg, just grinding and sometimes boring. I think a huge plus to this server would be if you could rework this class so they could also enjoy the part of fighting and being in wars, maybe not as efficient as other classes but not as useless as they are.
I got a few ideas that could make this class something really enjoyable to play and not just an alt account you make and leave forgotten all the time.

OPTION A
-Let producers cast some spells and skills while riding a robot, maybe not all players but just those with a producer skill so its balanced out. Some ideas are Earth, Wraith or Avatar Spells. being able to become a shark or summoning help would make producers viable to battle or even avatar could be really usefull for this class. Being able to cast it automatically without having to stop riding a robot would let a lot of producers enjoy their full potential as robot fighters.

OPTION B
-One of the most useless skills as a producer is Mechanism, to the point where most trade it for a attacking skill like axe. Imagine if mechanism or even drive had their own set of skills you could learn with scrolls and could only be used when driving a robot. It would change the game completely. Just making a few producer skills could create this whole new class of cool mecha-fighters. Some ideas are:

Mechanism Skills:
-Buffs that increase attack, attack speed, def or sp def while driving a robot.
-Discharge Overloading the robot battery so it lets out a damaging AOE discharge around it.
-Unload: Being able to throw raw materials to opponents with this ranged skill, damage being higher with higher level materials.
-Endure: Being able to sacrifice some hardiness to endure the next hit without taking damage. Really usefull in pvp
-Attack Drone: Uses raw materials to make small drone that aids you in battle (like summoning but with technology).
-Defensive Drone: Uses raw materials to make smalle drones that helps yourself or an ally absorb some damage.
-Normal Attacks: Normal Attacking skills like powerfull punches to be more of a rival in battles.


Drive Skills:
-Buffs that increase movement speed, agility or rigor.
-Rolling Spin: The robot starts spinning for a while, not being able to attack while spining and damaging oponens around it.
-Emergency Exit: Sacrifices all robot hardiness to become a really fast robot that evades all damage for a while, usefull for escaping a battle.


This could really set you appart from IGG and make the game more enjoyable for overlooked classes like producers. We don't even have high level robots in bags (higher being monkey king) and we dont get weapon or armor vouchers to exchange for robots. The game always favors warriors and mages. I added axe to my robot but that just makes it a mediocre axeman while battle, not allowing it to use the full potential robots could have.
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Post time 2020-3-30 20:34:39 | Show all posts
Nice mate
Thank you for sharing your idea
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Post time 2020-3-30 21:10:41 | Show all posts
They cannot even fix the server stability issues , inputing a new set of skills on prods which doesn't exist elsewhere  is not something they can do  just like that i suppose. Prods need a faster way of Skilling because the prod skills still take too long to level compared to fighter classes .  What is easier to do is probably  (massively) buff the guns that prods make for war (but with their stats  adjusted depending the TW field) so they can help more at defending totem.

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