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Author: aoprivate10

Gold Crisis and Balancing

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 Author| Post time 2020-1-25 04:45:07 | Show all posts
Please read my suggestion carefully and read it all. Could you describe in detail the patterns on how it is driving the server pay to win? Please support your statements if you say it is pay to win.

Skill, stance, are extremely expensive. 100m is for 100 lvl skills. It can skyrocket to 2b. Read my post, please.
May be you feel multi client and farm for days for necessary NPC skills is fun. The purpose of gold to be precisely should be used for player transaction, why farming 2b using 10 alts afk farming for days to trade it back into NPC for a skill is fun as a game? If anyone think it feels accomplishment, then you should earn it, not mining with alts. Also, I do suggest a new purpose for gold by adding lucky bags into NPC.

The reason for my suggestion are stated in my post, if you think my suggestion for dungeon improvement to promote players play ao actively with friends is bad, then can you suggest other viable solutions to the current problems?

Mocking and oppose another opinions are easy things to do. The proposed system is equal to all players, not just for me. You could add me as friend in steam and ao, you will find out i prioritize dota2 more than ao. Current grind system is much better for me, i could just leave it afk days.

The polls was there for players who think farm hardly, trade it back into NPC is fun vote for poll1. Polls 2 are for players who think new system is fun. It is just a random player's recommendation, not moderator poll for implementation.
Discuss the improvement, dont attack me with "i play instance so much" "think again the purpose of gold". I dont feel "lol", I feel  you should READ IT carefully.
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 Author| Post time 2020-1-25 04:48:38 | Show all posts
Edited by aoprivate10 at 2020-1-25 17:54

It would be nice if more players share why they feel ao is fun to play or grind. For me, using skills to roam in HBF, LW, Instance are where the funs are.
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Post time 2020-1-25 05:03:04 | Show all posts
miguelbravo replied at 2020-1-25 11:35
Tbh your suggestion seems biased you only wanted to earn gold that much cause you play so much insta ...

reparar tbm pode chegar a 80m
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Post time 2020-1-25 06:25:55 | Show all posts
I think overall, they need to buff gold and droprates from instances so that 5 hours of grinding an instance can make you as much gold as 10 farmers farming for 24 hours.

This will promote active playing over AB.
Skilling 4 Life
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Post time 2020-1-25 11:51:16 | Show all posts
Edited by Lontra69 at 2020-1-26 00:52

If you lower the money drop, you will have to reduce the cost of skills, repair and npc itens, or it will turn into IGG AO. With low money from mobs, it will be harder to buy stuff from AG users and boss drop itens. In short words, low flow of money.

The real problem is the huge amount of alt farmers. As you stated, in level 70 maps it's almost impossible to level because of them, and I agree. Most of these alt farmers are "cashers", those people that say in the trade chat "Sell 25b for usd".

To solve this, something must be done to discourage the use of alt farmers. Maybe reduce the money from mobs and increase the money from quests. Alts can abuse this in a party, but they are limited to 5, and someone will have to be active. This would make people work for a living. Good bye farmers!

Another solution would be give 100b to each player and create a new type of money, that can only be acquired through events, for example. All kinds of players could use this new money to trade with each other for AG stuff and boss drops. Still it's not a 100% effective solution, since alts can ruin events as well (last HB is an example).

You see, the problem is too deep for a simple solution.


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 Author| Post time 2020-1-25 22:02:13 | Show all posts
Yes, the question is deep, these issues killed every ao server, it need more suggestions to tackle. Chinese ao at lvl400 could have 9 skill slots, additional 3 skill can be added. I hope Aopvp remain active and survive to that day.

My suggestion are written in 1,2,3 but they are as one, they are correlated with each other. All of them work together, the rate can be justified but not separating it.

In aoigg 1x gold rate, the HBS was 1m during atlantis expansion. Today it is roughly 400m or more. Its pay to play in aoigg. This is the result of gold mining, the AG:gold increase with total time.
In aopvp 3x rate, the AG:gold will increase quickly. In the end it is pay to play too, for new players. When new player stopped joining, the campers cant sell their stuff, market die, community die.

For this, I recommended alt control to reduce gold to be generated automatically, by switching it to generating gold by effort.
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Post time 2020-1-26 02:57:55 | Show all posts
It doesnt effect the pay to win it just depends on how many people uses ag the more people uses ag the more item supplies and the more item supplies the less the demand which effects the gold value. Right now im struggling at gold and btw you think creating farmers arent that hard LOL? the servers already Dcing most of the time and u probably know that farmers DC's too. Farming takes time U think farmers just get gold instantly lmao. It takes effort to create alt its not easy money. No hard feelings bro.
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Post time 2020-1-26 12:47:02 | Show all posts
Let's be true, it's easy to create farmers. No bullshit please.
With a level 70 char and 1 pd you can farm on River Valley.
It's a snow ball effect, so, things like "it takes effort to create alts" is not valid.
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Post time 2020-1-26 14:06:28 | Show all posts
Lontra69 replied at 2020-1-27 01:47
Let's be true, it's easy to create farmers. No bullshit please.
With a level 70 char and 1 pd you ca ...

Indeed lmao. River valley is stacked as fuck. There are named like farmacc1, farmacc2, farmacc3 etc. So it's probably only 2-3 persons.
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